Welcome to DigitalBridges2.0

Welcome to the DigitalBridges2.0 blog. Here you can keep up with everything DigitalBridges. This is an open community and we hope that as a member of our online world, you will be an active participant. Come back often and tell us what you think.


The third panel today is about business philanthropy or "doing good with profit." The students who introduced the panel spoke about corporate partnerships and giving programs such as the Red Campaign and Play Pumps. These are for-profit companies who give money to do good, but aren't charities.

Jim Laughlin, Director of Communications, Life is good, Inc. is telling the story about the Life is good's corporate giving. They raised $680,000 for children and $207,000 for the united way following 9/11. Following 9/11 Life is good asked themselves if they could maintain the "Life is Good" mantra when for so many life wasn't good.


The 11:30 panel started. The topic is about technology changing the face of politics. How is new technology changing the shape of politics? When Sen. Hillary Clinton posted on her website that she is running for president, thousands visited the site and joined her website.

The student panelists say this kind of immediate results can't be seen through direct mail or robo-calls.

"The everyday citizen can take action because of technology."


I'm at the DigitalBridges2.0 Annual Conference. The opening session, "Generation yOUR" is a discussion about the Millennial Generation and the technology that dominates their lives and influences other generations.

The discussion team talked about how easy it is for anyone to be connected at all times. They put together this video to demonstrate their point.

Click here to see the video

Also, check out the PBS Documentary "Generation NEXT." Suvi said it was an inspiration for this presentation.


I. BRONCHOBATS – PETER BINGHAM

BronchoBats possesses a rare combination for a Vermont-based business. It appears high growth potential and social responsibility need not be mutually exclusive. The growth aspect is fairly obvious: expanding this product beyond the initial customer of people who suffer from cystic fibrosis and to the general gamer can reduce the critique against video games that they simply waste time and distract kids of all ages. Addressing this problem increases the long-term market greatly and makes the product generally more attractive. BronchoBats is socially responsible because it targets a group that typically suffers from social isolation and because it gives back to this community by donating some of its profits to research. Moreover, this social responsibility can also help attract a different kind of investor that may be helpful in launching the product.

Peter is undoubtedly comfortable in his delivery and confident in his product which radiates during the entire presentation. Venture capitalists invest in not just a product or a business idea, but also the people involved. Even with all this in mind, I do have some questions and comments. How do you integrate this new breathing technology into the current games? Is the breathing regulator the same for every game? Can you just plug and play? Creating a new market space – more risky or profitable? A brief explanation of how the product works would be helpful. Also, a real world example of how this integrates into a specific game could enhance the understanding of the product. Revenue seems conservative enough, but I anticipate higher costs, not only for initial research and development, but also for continuous growth. Are you looking for investment dollars, or just a business-minded person to help? If so, with fairly low growth projections, BronchoBats may attract a socially conscious investor. Can the market expand beyond the current customer base and into just a consumer culture? This really could expand growth numbers.

Syndicate content